![]() ![]() Tieru and Zehir: fixed specializations not working Kaspar: reverted perk changes so he starts again with 'First Aid' perk, defense primary stat changed from 2 to 0, specialization "Embalmer" grants +1 defense for every 15 levels.Įllaine: starts with 'War Machines' skillĮllaine: fixed starting army not having a lot of Peasants Tent war machine: 20HP base healing and +10,+30,+60 for 'Defense' skill masteries. Skill was added back when he was much weaker. 'Elder Chief' perk fixed not working properly and causing possible cascade of bugsĭuncan: reverted skill change so 'War Machines' starting skill is now removed. To make the balance conflict between 'Shout' skill and 'Empathy' perk more manageable by the player the 'Shout' skill is changed: each level reduces Morale by -1 if they have the 'Empathy' perk. Shackle magic school perks, require level 15 to actually give the 'Shackles of War' artifact to the hero. 'Pariah' perk: now also gives -1 Luck penalty to Necropolis heroes. ![]() 'Artificer Wand' artifact: can now resurrect Arcane Eagles 'Ring of Celerity' artifact raised to relic level and description reveals it also affects war machines. 'Arcane armor' perk in destructive is removed and replaced with 'Electrocute' perk buffing all lightning spells by +4 spellpower. 'Orb of Lifeblood' artifact is removed from the game. The purpose of this new skill is to fix issues with regenerative capability of non-necro dark focused classes/builds, including Avenger class heroes. 'Suffering Strike' perk in Dark Magic skill tree is replaced by a new perk: 'Blood Rituals' which gives +2 knowledge and a 'Heart of Darkness' artifact similar to the 'Orb of Lifeblood' artifact but with different lore, different icon and scaling with knowledge. Suffering spell will also be taught instead of 'Weakness' spell. 'Master of Curses' perk now also apply 'Suffering' spell effect on targets hit by hero basic attack. ![]() Reverted detain and weaken magic school perks to reduce atb and spellpower by 25% instead of 30% Reverted change to rewards granted by Witch Temple adventure object to stimulate players building the Magic Guild and use the Dimension Doors map sites. Reverted changes to odds for perks appearing when leveling up. Dimension Doors can be disabled with Mapmixer, in that case the objects will only replenish mana. The hero cannot use a dimension door if an enemy is within 8 tile radius. On ARMG this object will have a blue roof. The object currently looks like the magi hut, an object that did not have a function on ARMG maps and was therefore previously not used. Zones will mostly have randomly 0-3 dimension doors in most cases, so scouting ahead where they are and planning routes that pass near them will be important. New adventure object: Dimension Door, this object allows visiting towns on ARMG maps without teleporting the hero to the town, instead the hero stays at the location of the Door and can transport troops, learn spells or use town buildings from that location. This release reverts some stuff from the previous betas that didn't work out and polishes balance further, also adds some new skills and adds new Dimension Door adventure object. ![]()
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